Match!
In Match! you play as a microworker who works for the new Dating App that everyone uses. "It's so perfect! You match only with perfect people" said the ad.
Why? Because all the matches are selected by you, a human, who needs to understand the loving profile of your user.
This game was made in 48 hours for the GMTK Game Jam 2023!
Gameplay
You will need to complete the Loving Profile of your user. On the right, you can add some property and specify if it's something the user likes or dislikes.
You can use some profiles that the game gives you to understand the profile.
The user will like if there is something he likes and nothing he doesn't. The user will dislike otherwise.
Credits
Art and Game Design: Nyeut
Programming: Bigaston
Music remix: Fruitc4ke
The game uses the following assets:
- S'hill - Feel
- Kenney: Game Icons, UI Audio, UI Pack
Download
Install instructions
If the game doesn't want to launch on Windows, you may need to install Webview2 runtime on this link


Comments
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I got stuck on level 2, I think I haven’t understood the rules correctly. What I understood:
1 - the current user to evaluate, with the big avatar, has their own likes and dislikes of properties. It is binary, a property is either liked or disliked. 2 - the bottom-left area shows other profiles that the current user has liked 3 - those liked profiles must all verify the following: have at least 1 property that user likes, and 0 properties that user dislikes 4 - the player’s objective, for each user, is to select for each property if it liked or disliked, then Validate
The problem is that if properties are indeed liked or disliked in a binary way (1), then the wording of rule 3 is odd, as it would be equivalent to liking all the properties of a profile anyway. It would make sense if it was ternary (some properties are not liked nor disliked). In this case I would need to leave both checkboxes blank for some properties, but I’m not sure that’s the base (in level 1, I had to fill everything).
I following the binary logic anyway: I went through every liked profile and looked at all the features (Physical features from the thumbnails, Activity, Various from the description shown via hovering the thumbnails) and deduced that all the features found across those profiles were not disliked, and therefore liked.
In the end I marked all the features displayed on the right as liked and Validated, but it wasn’t the solution.
Am I missing something? Is it a ternary system? I tried that too but it was much harder to reason on (mostly soft deductions)
The game wouldn't launch in the embedded mode. But I managed to play it with the desktop version, up to the Kate level! (4th one?) Sadly I couldn't complete it because the bottom of the love profile went off screen and there was no scrollbar.
Really nice little puzzler! It's fun trying to find the minimum number of cards to infer the likes and dislikes of the character! I enjoyed this puzzle! I found this a pretty fun experience, because optimizing the number of cards still feels nice! Sweet. Also, I still really like the artworks and the little character descriptions, they're cute.
Of course, I understand why you hid the likes & dislikes at first: because here it's not a particularly difficult game, and you wanted to make it harder. Also, here "liking" is very strong, because since all the properties on the right are either liked or disliked, and properties on liked cards cannot be disliked, all the properties on liked cards that are on the right are necessarily disliked. But even with not being particularly difficult, the game feel is much better as a puzzler. Nice job! I'll be happy to finish it if there's a way to scroll the properties someday :3
Thanks for your hard work! Also I fucking hate Albert, oh my god.
Oh the game don’t want to launch! I’m going to see what can I do to fix that!
Thank’s for the feedback about the scrollbar, I’m going to see what can I do!